#ifndef _MENUSCREEN_
#define _MENUSCREEN_
#include "Sprite.h"
#include "FWGame.h"
#include "FWKeyboard.h"
#include "FWGraphic.h"
#include "FWContentManager.h"
#include "Camera.h"
class MenuScene :
	public FWGame
{
	Sprite* _background;
	Sprite* _option_icon;
	D3DXVECTOR2 _background_pos;
	D3DXVECTOR2 _icon_pos;
	bool _is_oneplayer;
	bool _is_press_enter;
	bool _isrender;
	float delay2;
	float delay3;
	float delay;
	Camera* _cam;	
	D3DXVECTOR2 cam_pos;
	

public:
	MenuScene(HINSTANCE hIns, char* windowName, int w, int h);
	MenuScene(FWGame*);
	~MenuScene();
	void load();
	void update(float time);
	void render();
	void shutdown();
};

#endif